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Rickard is a furniture designer. He has 21 years of experience teaching and mentoring in various contexts from Higher education through to community based projects. He is a senior lecturer at Northumbria University and a trustee of a North East based Art and Design Community Project (www.kidskabin.org.uk)
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Trevor is Principal Lecturer and Teaching Fellow at the School of Design. He teaches on the BA (Hons) 3D Programme and was Head of Design between 2016-2018. Trevor’s background is that of a practicing designer who having first graduated as a silversmith went on to complete a Masters in Industrial Design.
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Ellen is a creative who loves to make things, She enjoys the whole journey from idea, to sketch to finished product. She gets a kick out of learning about new processes and tools.
Ellen is driven by a desire to make things that people will love.
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Will Baugh is a product and furniture designer based in Belfast, Northern Ireland.
Will's products feature in prominent design stores across the world including The Museum of Modern Art (MoMA) and The Guggenheim in New York.
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Janey enjoys the element of playfulness that comes with a materials led approach to the design process. Her work explores the role of colour, texture and form in the creation of beautiful objects and magical moments in materiality.
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James strives to design functional products that represent a bold, deliberate reduction of components and form. His portfolio explores processes, materials and finishes. Prototyping ideas at an early stage allows him to understand how attributes such as weight, texture and balance will inform the final outcome.
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George aims to enhance the experience of familiar objects, deepening our relationship with the everyday. He believes that in a congested busy world, the things that we surround ourselves with should combine simple clean aesthetics with clever functionality.
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Danny’s work is informed by an appreciation for precision craftsmanship, industrial heritage, and all things technological. Fulfilling an honest function, while employing minimalist principles and considered detail. Things that can be taken apart, mended, and looked after for generations – as well as being a pleasure to use, look at, or play with.
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Designers
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Trevor Duncan
Trevor’s background is that of a practicing designer who having first graduated as a silversmith went on to complete a Masters in Industrial Design. He established first business partnership and studio in Birmingham’s Jewellery Quarter in 1992. Trevor’s work explores how the use of narrative, design and industrial craft manufacture can be combined as methods by which the value and meaning of everyday, utilitarian products or ‘tools’ can be better understood.
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Ellen Thomas
Ellen is a creative who loves to make things, She enjoys the whole journey from idea, to sketch to finished product. She gets a kick out of learning about new processes and tools.
Ellen is always been driven by a desire to make things that people will love.
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Will Baugh
Will Baugh is a product and furniture designer based in Belfast, Northern Ireland.
Will's products feature in prominent design stores across the world including The Museum of Modern Art (MoMA) and The Guggenheim in New York.
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Neil Conley
Operating from his studio in London, Neil Conley produces award winning products that place an ominous emphasis on narrative.
Notable achievements include the Elle Decoration New Designer Award 2013, an ICFF Editor’s Award in 2012 and the New Designers One Year On Award. Conley’s work has also been selected for exhibitions such as Everything Forever Now curated by Wallpaper* and the British Council, The Art of Protest at The People’s History Museum, and Carbon at the BMW Museum in Munich.
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Janey Speers
Janey enjoys the element of playfulness that comes with a materials led approach to the design process. Her work explores the role of colour, texture and form in the creation of beautiful objects and magical moments in materiality.
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James Benham
James strives to design functional products that represent a bold, deliberate reduction of components and form. His portfolio explores processes, materials and finishes. Prototyping ideas at an early stage allows him to understand how attributes such as weight, texture and balance will inform the final outcome.
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George Riding
George aims to enhance the experience of familiar objects, deepening our relationship with the everyday. He believes that in a congested busy world, the things that we surround ourselves with should combine simple clean aesthetics with clever functionality.
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David Irwin
As a practice Irwin works for leading manufacturers and design led companies such as Habitat, Deadgood and Juniper and operates specifically within the spectrum of contemporary furniture, product and lighting design.
The studio's design focus is rooted in material exploration and driven by a desire to assign purpose to both traditional and contemporary manufacturing processes. The goal with all of Irwin's work is to combine a strong concept with fundamental usefulness.
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Danny Duquemin-Sheil
Danny’s work is informed by an appreciation for precision craftsmanship, industrial heritage, and all things technological. Fulfilling an honest function, while employing minimalist principles and considered detail. Things that can be taken apart, mended, and looked after for generations – as well as being a pleasure to use, look at, or play with.
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Colin Wilson
The Wilson credo is to explore life as a journey through a mixture of travel, interaction and experience. To be immersed in the world of industrial craft practice and forming connections to issues that pervades our material lives. This interest in the world of material interaction forms a veil of memories that connect us individually and collectively in the art of play.
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Philip Luscombe
Philip’s design practice and research is focussed on:
- The history, philosophy and practice of woodwork
- The study of making techniques and their effects on the processes and outcomes of design work.
He makes things using hand tools and green woodworking techniques.
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Josh South
Josh is a product and furniture designer based in Newcastle upon Tyne. His diverse portfolio utilises both high and low tech manufacturing processes to work already beautiful materials into useful objects. Working collaboratively and drawing upon a wide range of influences provides a rich narrative to his work.
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Rickard Whittingham
Rickard has a background in furniture design for both production and limited edition. He teaches in a variety of contexts from graduate education through to community-based projects. He teaches on the 3D Design programme at Northumbria University and co-ordinates the graduate Designer in Residence scheme there. His part Scandinavian and part Yorkshire mill town upbringing have led to an appreciation of bike maintenance and good workmanship of all kinds.